DND 4e character from my campaing :)
This character was raised in a small village community: Larger than that of a hamlet but similar in resources. This type of community supports craftsmen of worth. Needed workers other than farmers are usually available for work. Population ranges from 400 to 900 people.
Family and their status
Middle Class: Employees, General Laborer. Economic Status: Minor Wealth: My family owns a small dwelling or can make due without concern. They had little but extra at the end of the day.
Social Standing - How was My family viewed by other people in the community?
Negative Religious, Arcane, and Military Affiliation: My family was tied closely with that of a chosen groups and therefore the community had little respect for my family for their work.
Private Ethics
My family had ethics and morals that impacted my relation on the community in general. Whether these ethics and morals were complete public knowledge or kept private and hidden is up to you to decide.
Fair: My family held to their agreements and contracts and would not break any binding word or moral.
Reputation
Unknown: My family has no preconceived character with their community. Little is known about them and little is questioned.
Ancestors
None particular. Forgotten: My ancestors are either unknown or forgotten. This is close to have no ancestors of note, but as time goes on the truth of one member may come out and revealed later on. Immigrant: My ancestor was a settler from another land which little is known about it.
Childhood events
Long Journey: Character went on an eventful travel when they were young either a one or two way travel ending up where they grew up perhaps.
Youth Events
Cultural Shift: A large group moved to my community or you were forced to move into another community. Doing so created friction between both. You were exposed to a new culture and challenges.
Enemies
Romantic Rival: You beat someone out of someones affection and another who was pining for their attention feels wronged and holds a grudge.
House ruled (4k6 roll)
John Pieter von Crix, level 11
Human, Fighter, Adroit Explorer
Fighter: Combat Superiority
Fighter Talents: One-handed Weapon Talent
Ambitious Effort: Ambitious Effort New Power
FINAL ABILITY SCORES
Str 23, Con 17, Dex 19, Int 15, Wis 17, Cha 17.
STARTING ABILITY SCORES
Str 18, Con 16, Dex 17, Int 14, Wis 15, Cha 16.
AC: 29 Fort: 28 Reflex: 25 Will: 22
HP: 102 Surges: 12 Surge Value: 25
TRAINED SKILLS
Streetwise +13, Heal +13, Athletics +14, Endurance +11, Thievery +12
UNTRAINED SKILLS
Acrobatics +9, Arcana +7, Bluff +8, Diplomacy +8, Dungeoneering +8, History +7, Insight +8, Intimidate +8, Nature +8, Perception +8, Religion +7, Stealth +7
FEATS
Human: Human Perseverance
Level 1: Toughness
Level 2: Sneak of Shadows
Level 4: Weapon Focus (Heavy Blade)
Level 6: Weapon Expertise (Heavy Blade)
Level 8: Victor's Confidence
Level 10: Quick Draw
Level 11: Avenging Spirit
POWERS
Ambitious Effort New Power: Reckless Strike
Bonus At-Will Power: Cleave
Fighter at-will 1: Reaping Strike
Fighter at-will 1: Tide of Iron
Fighter encounter 1: Passing Attack
Fighter daily 1: Villain's Menace
Fighter utility 2: Boundless Endurance
Fighter encounter 3: Sweeping Blow
Fighter daily 5: Rain of Steel
Fighter utility 6: Unbreakable
Fighter encounter 7: Come and Get It
Fighter daily 9: Thicket of Blades
Fighter utility 10: Defensive Resurgence
ITEMS
Razor Drakescale Armor +2, Vicious Longsword +2, Throwing Shield Heavy Shield (heroic tier), Amulet of Protection +2, Gauntlets of Ogre Power (heroic tier), Bracers of Defense (heroic tier), Shared Suffering Wyvernscale Armor +3, Lifedrinker Longsword +3, Torc of Power Preservation +3, Helm of Opportunity (paragon tier), Gloves of Missile Deflection (paragon tier), Counterstrike Guards (paragon tier), Girdle of the Umber Hulk (paragon tier), Floorfighter Straps (paragon tier), Premonition Ring (paragon tier), Ring of Freedom of Movement (paragon tier)
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